Metamorphosis
Scroll of Knowledge » Devlog
Here are the stages I think many TRPG designers have passed through, or will pass through:
- Play D&D or totally-not-D&D as a player
- Play D&D or totally-not-D&D as GM
- Experience the pain, try to "Fix D&D" (a time-honored tradition dating back to at least 1975 with Warlock)
- Paradigm shift (you either have this or don't): realize it's possible to make a separate game than D&D
- Obligatory fantasy heartbreaker
- Obligatory trying to sell said fantasy heartbreaker under a vague idea of making money from your hobby
- Get in touch with the indie TRPG community. Either get depressed by the utter failure of aforementioned enterprise, or get hooked on making progressively weirder games
- ???
- Don't profit
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Scroll of Knowledge
Discover The Arcanum Of TRPGs!
Status | Released |
Category | Other |
Author | Lux Maxima |
More posts
- Verisimilitude29 days ago
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- Between here and there, or "What is this session lacking?"Jan 02, 2023
- But you have to put in the effortDec 01, 2022
- The obstacles between you and playingOct 26, 2022
- What is a TRPG?Oct 19, 2022
- Rules, House Rules, Rulings, ErrataSep 08, 2022
Comments
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Joke's on you, I never started with D&D. Skipped straight to step 7.
That's cool. How did you first hear about TRPGs? I didn't include it in the post but it should be taken into consideration that this is how I think it works for many people in this time and space (surely people didn't upload on itch in 1974! xD) , but hopefully in the future more and more people can get into the hobby from alternate entry points.
If anything, because nobody deserves to play D&D, it's just so complex...
I found out through LARP, funnily enough. And I got into LARP through cosplay!
Oh, cosplay! That's interesting. It would be cool to make a map of the possible entry points, but it's a bit too much energy for me right now... xD